Ambrosia Garden Archive
    • Two Data Files


      Why did Matt seperate the EV Data into two differant resources? The files take up almost no space, and actually take up less space combined into one file! Having two differant data files is really crappy for those who like to edit their EVO.

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      Coming soon...

    • Quote

      Originally posted by Admiral Dennis:
      **(SNIP)

      Having two differant data files is really crappy for those who like to edit their EVO.

      **

      I'll bet that is why he did that. You arn't supposted to edit EVO.

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    • Quote

      Originally posted by Lonevoinian:
      **I'll bet that is why he did that. You arn't supposted to edit EVO.

      **

      Well, I combined both my dada files into Override Data 1, and made an empty file with the corrisponding Type and Creator codes called "Override Data 2". Hehe. 😄

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      Coming soon...

    • Lonevoinian, the UE is not a Communism! :mad:

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    • Splitting data files reduces the amount of memory it takes to load data. For example, the plugin Quantumire, weighing in at a hefty 15 megs, takes a lot of RAM to run. EVO, while somewhat smaller, takes far less.

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    • Quote

      Originally posted by ColdFusion:
      **Splitting data files reduces the amount of memory it takes to load data. For example, the plugin Quantumire, weighing in at a hefty 15 megs, takes a lot of RAM to run. EVO, while somewhat smaller, takes far less.

      **

      That's because EVO is loading it's own programming/graphics/sounds, etc. then

    • Quote

      Originally posted by Metzen:
      That's because EVO is loading it's own programming/graphics/sounds, etc. ** then**