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Originally posted by oasamostexianu:
**buba... you could have all the weapons (launchers only, not ammo) be available after the first mision is completed, via a misn bit. after one takes the first fighting mission, that bit is cleared and no more launchers/ships anymore!
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That's an excellent idea. Give 'em the chance to "choose their weapon," so to speak, then make it final. I'd imagine people would want to post the specs and type of ship when they release their "codes," so a person who did it all in a shuttle could get more respect than one in a UE Cruiser.
Maybe someone with excellent statistics skill could sit down and give each ship and outfit a "deadliness coefficient," based on a ship's maneuverability, firepower, and longetivity, and an outfit's strength, range, and probability-of-kill.
We could then multiply each score by its respective coefficient to get a score that's based on both the player's performance and the effectiveness of his ship.
Food for thought, I suppose.
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