Two squares west of the Learning tree the Ogres have a campfire. It has been known for a while now that if you do away with all the Ogres and Ookwasps in sight you cannot use the tent that was given to you by Gen. Decimus because dangerous creatures are still present.
With one of the spells in Stark Bledfast's new plug-in, you can now teleport over to the east side of the river into one of the hidden areas of Garendall. After doing so, and eliminating all the bad guys on that side, I was surprised to find I still could not get a rest by using the tent. So I did some jumping with interesting results.
If you teleport into the northwest corner your character is stuck and will not move, but the southeast corner of that square allows free movement and usually contains two Ogres and two Ookwasps. The area is all grass with no rocks or flowers. A (url="http://"http://mywebpage.netscape.com/rduckfwj/pictures/ogrescamp.gif")screen shot(/url) with the awareness skill shows where the Ogres hide. To leave this area one can go either east or south to end up in the next square. Going south is rather interesting, check it out on the map.
------------------
My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
The (url="http://"http://mywebpage.netscape.com/rduckfwj/pog/mapnotes.html")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
Find those areas you missed the first time around. You'll want to explore those hidden areas now made accessible with Stark's new plug-in!