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I'm finding something awry in conjuror. After maxing out on arms and armor the poor guy can carry, he's dependent on spells for tough situations. But the spells seem to have a mind of their own. No telling what will happen. The fiery arrow would be nice, but instead a brown mist appears at times. Or nothing happens. Or maybe a protective shell. And then after one arrow, all 136 magic points are gone! Unable to depend on getting the spell ordered, there seems to be little chance of progressing further. The regular game and ranger were way more controllable than this! Am I the only one to have these problems?
I've never had any problems like that with the conjurer, but, then again, I haven't played him beyond level 10. It could be a bug, or it could be that you're just not noticing low mana/casting wrong spell.
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Perhaps I'm missing something about the Conjurer, but I'm underwhelmed by
it's capabilities. It depends too much on a supply of gold.
I find I can advance the Ranger and Swordsman far more quickly than I can a Conjurer.
It seems that the Conjurer is not properly balanced compared to the other two Trinity
character classes.
I know what you mean. The conjurer is, as AAC said, an "expert" class for more experienced players. He's nice at the middle levels, with fiery arrow and enfeeble, but jis high level spells are junk and from my experience cheating with him, its impossible to kill sea giants with.
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"it cannot be seen, cannot be felt, cannot be heard, cannot be smelt.
It lies behind stars and under hills, and empty holes it fills
It comes first and follows after, ends life, kills laughter"-Golum's riddle, the hobbit, J.R.R. Tolkien