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Originally posted by Rubber Ducky: **
You make an interesting point. Of course it's still fun, it is only a game. But my real question is whether or not I lose something by not keeping up the other stats at the expense of strength?
And as for counselling, it's possible that games like this keep some of us from needing to go that route. Without waxing long on the subject, I'd just say that an outlet for our less social traits (ie aggression) provides a useful pressure relief valve.
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No, you don't lose anything. In all honesty the only thing useful for "mega" stats under the normal game and/or trinity is to whack sea giants and boast on the web boards about it.
And I could kill a sea giant back when I had stats in the 30's-50's in everything, as long as I blocked, was stocked with healing potions, and had some luck on my side. But killing them in a couple whacks without ever needing to block is just a sadistic pleasure that still makes me chuckle in delight.
I'm sure people will make plug-in with ultra-powerful npc's in it that will require you to have mega stats in order to kill them. Personally I find this over-kill and unnecessary. All it does is encourage those who use cheats and/or spend waaaay too much time powering up their characters(like one of my characters, heh), and discourage those who simply play for enjoyment and/or do not want to spend a period of time raising their stats or using cheats.
This is also the downfall for plug-in developers. My plugin for instance will not be combat intensive. Sure there will be battles and things you have to kill. But I refuse to make something out of line with the original POG storyline and world. So people who can whack a sea giant in 1 hit will find the plug-in extremelly easy combat wise, as I feel they should. And those that play with mediocre characters should find it a challenge that can be overcome.
My 2 cents on the subject.
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"Good...Bad...I'm the one with the gun. Kaboom!"
-- Ash, Army of Darkness