This was posted today! I'm glad my suggestion on banking turns is implemented!!! Oooo Boy!!!!
Completed features/changes/additions as of 1-September-2000:
- replaced old graphics engine with new system capable of 16-bit color and translucency effects
- replaced all uses of mission bits with new mission bit scripting system
- game can optionally be run in a window and allow background event processing
- increased max number of mission bits
- increased max number of outfit items
- increased max number of fleets
- increased max number of governments
- increased max number of dude resources
- increased max number of missions
- increased max number of simultaneous missions
- increased max number of ships in a system
- increased max size of desc resources
- weapon particle effects
- weapon submunitions
- weapon ionization effects
- immobile ships, for ground-attack missions
- up to four ModTypes per outfit item
- game speed is automatically adjusted to remain constant on all systems
- one spob can exist in multiple colocated systs
- restructured govt-resource ally/enemy relationships
- added Contribute/Require field pairs to misn, ship, and outf resources
- missions can be offered from anywhere in the spaceport
- missions can advance the game clock
- better beam graphics
- outfit items can alter the max number of another item
- each system can have its own unique background color
- murky-system graphical effect
- AI ships can fire guns at long range, if possible
- AI ships are smarter about weapon selection
- AI ships consider the odds before attacking
- shipyard/outfitter icons are created on the fly
- added big preview pict in shipyard info dialog
- added optional still pictures to mission briefings
- animated stellar objects
*** banking-ship graphics** - animated parts on ships (alternating, cycling, or folding/unfolding)
- ship engine glows
- ship running lights
- more default outfit items per ship
- escape ships
- added optional bar pictures
- new outfit modtype allows modification of effective system murkiness
- changed ScanGovt to a bitmask type field and added corresponding field in govt
- fleets can display a message when arriving in a system
- allowed for planet-type ships that can only be hit by special weapons
...still much more to come...
mcb
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Matt Burch
mburch@ambrosiasw.com
"If it's not on fire, it's a software problem." (url="http://"http://www.ambrosiasw.com/~mburch/")http://www.ambrosiasw.com/~mburch/(/url)
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"When everything comes your way, you're in the wrong lane."