What are the best trade routes in EV Override with the best earnings?
Wondering, Lt. Ice
What are the best trade routes in EV Override with the best earnings?
Wondering, Lt. Ice
Here is a download which might be useful.
(url="http://"http://www.AmbrosiaSW.com/cgi-bin/vftp/show.pl?product=evo&category;=guides&display;=date&file;=Junk Secrets.sit")http://www.AmbrosiaS...k%20Secrets.sit(/url)
Take a look at New Japan -> Paaren -> New Calcutta for starters.
Pax -> Omm is also nice once you have a durable ship.
The all time best trade routes are
1.Munb to Himgro and back. (Miranu space)
2.Gribn to Thehir and back. (both in Hatuli system)
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Oh no! It's locked!-Harry
Damn it Pam, stop glowing-Harry
Eat staples electro-breath-Harry
Translated from German, Ubermannen means 'to overpower'
Translated from German, Ubermensch means 'superman'
'Nuff said
Gene pools need their own lifeguards.
A.S.S Cuisine reporting for duty!
If you're out to make money, raid renegades!!!
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Very funny, now beam down my clothes. These ladies look rest-less..... uh-oh...
Alien's famous tongue...
"Vionions?? Voinioniommoins?? Viks? Veggies? Vegetables? Oh wait, that's a hewman plant...
coughcough
(url="http://"http://www.grybs.com/evo/money.html")http://www.grybs.com/evo/money.html(/url)
Heh.
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Grybs.
(url="http://"http://www.grybs.com/harzius/")Harzius Productions(/url)
Try this route:
This is the run of medical goods from New Riga in the Tulir system (900 credits) to the Ariane system. Normally, they sell for 1120 per unit, but occasionally there's a mining accident, which raises the price to 1500 per unit. So, on one run, after fees, you can bring in anywhere from 500,000 to 2 million. Miranu Heavy Freighters all have two phase turrets. Sometimes renegades like to hang out in the Ariane system. Kraits don't last very long against phase turrets. More importantly, your entire convoy puts out enough firepower that turncoats don't last more than a few seconds. Becaus of this your combat rating goes up and your legal standing grows. In short, with a couple hours of commodities trading, you'll be ready to take on the "starter" missions with good legal standing, good combat rating and a far better ship than you otherwise would. The key is patience. The runs are tedious, but it's really nice to have enough credits to buy any ship in the game and any add-ons you want.
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(url="http://"http://celticstarbase.tsx.org")http://celticstarbase.tsx.org(/url)
(url="http://"mailto:celticstarbase@esatclear.ie")mailto:celticstarbase@esatclear.ie(/url)celticstarbase@esatclear.ie
Quote
Originally posted by CelticStarbase:
**Try this route:
**
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I'm getting sick of coming back to hangar ninety six, but there is no avoiding it. This is what my existence needs.
My existence is the demise of many others' arms and legs. The world is not a good place, nor is there innocence for me
to hide in. Seven hundred and sixty one pairs of eyes look around the room aimlessly, and mine join the crowd. I see
these bodies, massacred, immobile. For all the carnage here, the stench of decay is non-existent.