Well, the title says it all. What does 1.0.2 do? A friend of mine has EVO 1.0.2, and I know a few features, like smoke from the missiles and another thing with the UE and Voinian fighter. What else does EVO 1.0.2 do and change?
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Well, the title says it all. What does 1.0.2 do? A friend of mine has EVO 1.0.2, and I know a few features, like smoke from the missiles and another thing with the UE and Voinian fighter. What else does EVO 1.0.2 do and change?
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Whoa!! Have I been dead or sumthin?? Where can I get this?
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Very funny, now beam down my clothes. These ladies look rest-less..... uh-oh...
Quote
Originally posted by Whurp:
**the AI is deadlier, and you must have an afterburner or you're dead.
there is the marine gear outfit, ect ect ect.
i think that covers everyhing
**
No, there are quite a few more changes in EVO 1.0.2...
mcb
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Matt Burch
(url="http://"mailto:mburch@ambrosiasw.com")mailto:mburch@ambrosiasw.com(/url)mburch@ambrosiasw.com
The Monty Python is trickier (but still possible) against certain ships, there's smoke trails, bug fixes, turrets now take up a gun slot in addition to a turret slot, mines are illegal (mwahahaha), and some other stuff that I can't remember right now. Read the version history (although it sometimes doesn't fully reveal what's new ;)).
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"I like ice cream without chunky bits in it... they get stuck in my tubes." Bungie's Soul
All guided projectiles except Hunter Missiles rarely seem to hit their targets in 1.0.2
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(url="http://"http://celticstarbase.tsx.org")http://celticstarbase.tsx.org(/url)
(url="http://"mailto:celticstarbase@esatclear.ie")mailto:celticstarbase@esatclear.ie(/url)celticstarbase@esatclear.ie
Eh hem... Where can I get it????
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Very funny, now beam down my clothes. These ladies look rest-less..... uh-oh...
Quote
Originally posted by Alien 5672:
**Eh hem... Where can I get it????
**
sigh (url="http://"http://www.AmbrosiaSW.com/games/evo/addons.html")www.AmbrosiaSW.com/games/evo/addons.html(/url) or (url="http://"http://www.AmbrosiaSW.com/games/evo")www.AmbrosiaSW.com/games/evo(/url)
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Change history:
Version 1.0.2 -- Initial released 6/5/2000
-- Removed spaceport bar from Verrill prime after destuction
-- Fixed a bug that sometimes caused the warp out sound to play multiple times
-- Changed default secondary trigger to the control key
-- Fixed some spelling errors in various mission text
-- Added a field to force up to 4 pers ships to always appear in a system
-- Weapon ammo type -999 will now cause the firing ship to be destroyed
-- Added ship type pilot skill variance
-- Finally fixed the bug that would cause all ships to appear the same
-- Zidagar ships given natural fuel regeneration (not player)
-- ships with solar panels (including player) given natural fuel regeneration
-- shield-related outfits drain fuel
-- UE Cruisers will appear via dudes after appropriate missions done
-- certain weapons (dispy rockets, defence pods) will detonate when count is up
-- brief 'Fine' mission added in relation to space mines
-- a few other changes implemented for b4/5
-- Made beams display a little nicer
-- Added a little randomness to keep computer ships from stacking up
-- Afterburners implemented for numerous ships.
-- shields reduced slightly for all fighters and other highly manoeuvrable ships
-- missing STR# added for Miranu Station (found this one myself : )
-- smoke trails implemented for a few weapons
-- x-offsets implemented for a few ships (UE and Voinian fighters)
-- marine outfit is given out to player during the UE D'Erlon missions
-- blind spots implemented for a few ships (human freighters and cargo transporters)
-- Missions can take away the player's money if desired
-- Added an activate-on-bit-cleared option to oops resources
-- Purchasing outfit items can alter mission bits
-- Outfit items can have secondary effects
-- Fleets can be controlled by mission bits
-- Allowed default inherent AI type in dude resource
-- Added flags to make AI ships more selective about missile selection
-- Beam weapons now stop when they hit something
-- Extended most resource templates by a few bytes for future expansion
-- Added a StartBitSet field to mission resource
-- Made the planet picture in the communication dialog a little nicer
-- Added a flag to optionally show target's armor on status display
-- Added mission bit support to 'dude' resources
-- Added a flag to support flak-type weapons
-- Added projectile weapon strength decay option
-- Adjusted freefall bomb speed
-- Added support for anti-fuel-scoop type outfits that drain fuel
-- Added oufit resource picture conflict workaround
-- Ships can have default outfit items at purchase time
-- Ships can have inherent fuel regeneration ability
-- Fixed a bug that was causing turrets to be somewhat inaccurate
-- Fixed the crooked beams problem
-- Fixed the start-disabled flag in the govt resources so it works again
-- Added the capability for AI ships to use afterburners
-- Added a "Marines" outfit type for plugin developers to use
-- AI ships can perform slightly more complex combat maneuvers
-- Added a fix for the users who couldn't hyperspace
-- Added reverse target-cycling (hold down shift + target key)
-- AI ships are no longer confused by rear attacks
-- Fixed a bug that would prevent some fleet types from appearing
-- Improved beam visibility slightly
-- Added ability to specify turret blind spots
-- Added the AvailShipType field and some related flags to the mission resource
-- Fixed the flickering communications message bug
-- Cycling targets once again allows a "no target" selection
-- Added an x-offset capability for unguided projectiles and beam weapons
-- Moved the armor indicator label into a pict resource
-- Made combat AI difficulty proportional to combat rating
-- Weapons can have smoke trails
-- Added a RefuseBitSet field to the mission resources
-- Unlicensed copies of the game no longer crash on startup
There ya go...PEACE YO!
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~Kwanza~
"Quoted the Kwanza Man...nevermore"
AIM: Kwanzar26
Kwanzasoft Graphics
(url="http://"http://www.crosswinds.net/~kwanza")www.crosswinds.net/~kwanza(/url)
Quote
Originally posted by Captain Carnotaur:
**Well, the title says it all. What does 1.0.2 do? A friend of mine has EVO 1.0.2, and I know a few features, like smoke from the missiles and another thing with the UE and Voinian fighter. What else does EVO 1.0.2 do and change?
**
The big ones are 1) all guided weapons are now useless, since everyone
except you has a killer ECM. 2) Computer-controlled fighters are a lot
more aggressive and actually shoot their opponents.
Basically, 1.0.2 makes combat a lot more fun.
The AI does its job...Nearly all kinds of guided missiles hit their target, the monty python technique is harder (you need a really fast ship) and there is many other changes I dont remember...
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"Terrorists are here to terrorise"!
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