Quote
Originally posted by Jubee:
**In EV the neutron cannon was a gun but a secondary weapon also. Would it be possible, if your ship had both cannons and turrents, for the cannons to show up as a secondary weapon? This would also mean that turrents and cannons would be the same way they were in EV. I mean that a gun does not take up a turrent spot the way it does in EVO. An example of what I want is say a UE Crusier with 5 neutron turrents and as its secondary weapon 5 neutron cannons "if they would let you have 5". I thought a plug in like this would be neat and not unbalence the game.
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The EVO scenario was designed so multiple gun/turret combos weren't possible. It's NOT a bug or a mistake in anyway. I think it works out better...keeps things even. For one thing, guns don't take turret slots. Turrets take gun slots. The plug you're talking about was probably made already. There are tons of plugs which do the same thing, like various outfit mods which allow buying and selling of bays...and after a while, there's no point. i'd say concentrate on someting else...
How does having secondary cannons even things out?
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