A few suggestions.
(Note, it sort of seems like 4 is EV's ritual number. Whish it was something higher, like 5)
These suggestions mostly entail changing the nature of EV's resource fork. Not just adding more flags or a couple feilds at the very end, but changing some of the existing feilds. If this new engine turns out to be just the addition of 16 bit sprites and transperency, I'll be very dissapointed.
I hope the fact that EV3 seems to be Nova won't discourage these sort of improvs. I realise that if the Nova people have already done a great deal of work, it might be annoying to go back and fill in the 5th ship type feild in every dude resource etc)
First, more than 4 ship types in a dude (Not a whole lot more, 5-6?)
More than 4 dude types in a syst.
More than 4 spobs in a syst.
More than 4 weaps to a ship.
More Ally and Enemy feilds for govts
(Most of the above I think only need say 5 or 6 feilds where there are now four)
More Nebuli
Maybe a couple more base commodities? (Maybe not)
Different sets of asteriods and the ability to decide which kind appears in a system? (Looking at the same 'crushed up metalish' asteriods in every system gets tiresome)
For gods sake make it so AI ships will be more willing to use exotic weaponry without lots of resource tweaking. Make em so that they can use space bombs or tractor beams or stuff like the miranu defense pods which I've never seen used. Ex: Make it so they'll use a suicide weapon (-999) without having to make it a turret and make the ship such and such speed etc...
Improve the AI, so they don't just go back and forth at each other all the time.
Give the AI some brains. Why the hell is a stupid Krait attacking my UE destroyer? Why the devil is a UE fighter attacking a voinan cruiser? They should run like hell to hyperspace! If nothing else just let developers give each ship a relative 'toughness value' in a resource feild. Lower toughness values flee from higher ones, although they should take into account sheild level of both ships, and if they have freinds around etc.
I'm sort of curious about this EV3 == Nova deal. I hope that these Nova people don't don't become overambitious, like EVO did in some ways I feel. So many governments, so many wars, it all seemed rather unfocused somehow.
:::::rantish:::::
Refine docking bays. Now, maybe this has been fixed... but when I was messing around with normal EV, I found something... Say you had your 'star destroyer' and your 'super star destroyer' You want your 'star destroyer' to hold 3 TIE fighters, and your 'super star destroyer' to hold 6. (Yes, I know a REAL star destroyer has a full wing of TIEs) Along with this, you don't want the star destroyer to be able to hold up to 6 TIEs, it must only be able to hold 3. However, since the maximum of an outfit (in this case the TIE) is determined by the outfit itself and not the docking bay... things get messed up.
If you set the max # of TIES a player has to 6, then the star destroyer player can still buy 3 more and have 6. If you set the max to 3 and include 6 with the Super destroyer, as soon as his TIES get destroyed or whatever, he can only buy back 3.
There's no way to make a 'tie bay' and a 'big tie bay' and have one allow the player to hold 3 ties, and one allow the player to hold 6 ties, unless you make 2 outfit types (Both TIE fighters bought in outfits), identical but with different IDs, one going to each kind of docking bay. But that sucks and wastes resource slots and confuses the player.
Well, at least that's how it was in EV original (I think?). Is it still this way?
Er, did anyone follow that last bit? Guess it's pretty obscure. But it basically calls for a little more love for the weapon guidance type 99 (Carried ship)
::::/rantish:::::
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