This is derived not only from PoG experience (I've got more than 50,000 of it!) but also from the depths of the Coldstone manual (because of that, it goes quite in-depth). This solves a few contreversial (sp?) issues, such as how Vitality works, and how Luck works (you were completely wrong, AAC!). Here it is:
Strength
The physical strength of the character. This statistic value is used in battle to determine damage bonus. Any points over 15 will be added to the final damage done by the character to its opponent, though only when the character is using a weapon with a range less than or equal to 1.
Dexterity
The agility of the character in manipulating his weapon. This statistic value is used both offensively and defensively in battle to determine if an attack will hit its target. Each time a character attacks, the game rolls a number between 0 and the characterŐs dexterity and does the same thing for the opponent. If the character rolls a higher number than his target, the attack is successful.
Vitality
This represents how good the characterŐs constitution is. This statistic value is used to calculate the number of bonus stamina points that are added to the playerŐs maximum stamina when he gains a level. Any points over 15 will be added to the stamina points bonus roll.
Wisdom
This statistic is not shown in PoG, but it is there. This represents how good the character is at casting spells and handling magic. This statistic value is used to calculate the number of bonus magic points that are added to the player maximum magic when he gains a level. Any points over 15 will be added to the magic points bonus roll.
Luck
When a character strikes his opponent, the engine picks a random number between 0 and 100. If this number is less than or equal to the attacker's luck, it will make a critical hit (the target characterŐs armor is useless).
Speed
The movement speed of the character. It represents the number of pixels the character will move each frame.
Marksmanship
This represents how good the characterŐs vision is. This statistic value is used in battle to determine if the character will hit its target when striking an opponent at a range greater than 1. Each time the character attacks someone, using a range weapon, the game rolls a number between 0 and the sum of the characterŐs dexterity and perception and does the same thing for the opponent. If the character rolls a better number than its target, the attack is successful.
There. I hope you liked it. Please post comments if there's anything to comment on.
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The only sovereign you can allow to rule you is reason ŃWizard's Sixth Rule, Faith of the Fallen.
ŃCafall