Here is an idea, since most plugins contain mostly mission info, sprites, system info etc. Couldn't you make a 3d engine that would do the in game rendering (flight) but still use the old galaxy and mission sets? What i mean is the actual game play could be run in a 3d engine while the planets you land on could be the same as the old EV/O. You would of course have to write a 3d engine and make it work but the missions would stay the same. Ships would now be 3d rendered but use the same values for shields and weapons systems as the old EV.
Just a wild idea but is it possible or is the game play engine too entiwined into the "layout" of the galaxy?
GT
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