Here's my responses:
Quote
Originally posted by andrew:
do you feel that they owe you, the players of that game, updates to the game in perpeptuity?
Not in perpetuity, but to some degree.
Quote
Originally posted by andrew:
**
How many updates do they owe you for the money you paid for the original game?**
Hard to say. At least a couple. Major problems that get discovered should be fixed for sure, and if there continues to be interest in the game, it's reasonable to see updates to it now and then.
Quote
Originally posted by andrew:
**
Do they owe you more than a bug-free version of the game as it was originally presented?**
I think this is a common and fairly reasonable expectation on the part of gamers. If the game goes through more extensive development, and the bugs are virtually non-existent (which is of course highly unlikely to impossible), then no. However, as I said above, major problems should be fixed.
Quote
Originally posted by andrew:
**
Do they owe you continual support/updates without you paying any more for this?**
I generally consider these to be services that either should basically be free and expected, or the reasonable cost of them is so small (say, $1-2 a person per upgrade), that it's almost not worth it to charge it. I think that from a business point-of-view, you'll lose more money from lost customers than you will make by charging money for these services.
Quote
Originally posted by andrew:
**
Do they owe you a sequel to the game, no matter how well the original did?**
No.
Quote
Originally posted by andrew:
**
Do they owe you a sequel even if the original author of the game is not interested in doing that himself?**
No. If someone else wants to do it, and the origional author gives concent, then of course, more power to him. But sequels are not an expectation for me at all.
Quote
Originally posted by andrew:
**
Do they owe it to you to release the source code to the game as open source?**
No. It's their property, their choice, their business.
Quote
Originally posted by andrew:
**
Should a game developer/publisher ignore financial motivations (and thus possibly face bankruptcy or at least a weak business model resulting in less captial for the next project) in order to appease their customers in the above scenarios?**
Well, no... As I mentioned above, certain services are indeed expected of game developers, and failure to meet them will most likely result in loss of client base.
As an example, say you bought a carton of milk. On the way home, the carton burst and spilled a half gallon of milk on your car. It is reasonable to expect that the milk company will pay for the cleaning bill. You probably cannot force them to, but if they do not, they will lose your business, and the business of everyone you talk to about the incident.
So, if a game is faulty and is constantly crashing, or has flaws which seriously detract from gameplay, and the developer refuses to do anything about them, then you will most likely no longer do business with that developer.
The question comes to you then. Are you worried more about your current financial motivations, or about your future financial motivations? Certainly if facing bankruptcy, then the answer is that now is more important. If facing a possible lesser product for the future, then maybe.
My expectation is for problems to be fixed, but only within reason.
(This message has been edited by MisterT (edited 06-20-2000).)