Ambrosia Garden Archive
    • Some Outfits I was thinking about...


      I am making a small plug, with only three outfits, and I was wondering if I should make it a special request plug. So far I have Assault Weaponry, which increases the chances of your capturing an enemy ship, Weapon Upgrade, which increases the damage your guns and turrets do (hey, they have shield, turn, engine, and thrust upgrades, why not weapons), and lastly something which is yet to be named, but it is a beam that disables fighters like Adzgari, Zidagar, and the Crescent Fighter, which cannot normally be disabled. If you want a special plug, post a description, and if enough people reply, I'll make it available for downloading. If too many, or not enough people reply, than I'll either scrap it, or get somebody else to do it.

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      "Not an Electric Sausage" Marvin

      "Happiness is a warm gun"-John Lennon

      I am a proud member of Dogbert's New Ruling Class

    • Quote

      Originally posted by Jack:
      **I am making a small plug, with only three outfits, and I was wondering if I should make it a special request plug. So far I have Assault Weaponry, which increases the chances of your capturing an enemy ship, Weapon Upgrade, which increases the damage your guns and turrets do (hey, they have shield, turn, engine, and thrust upgrades, why not weapons), and lastly something which is yet to be named, but it is a beam that disables fighters like Adzgari, Zidagar, and the Crescent Fighter, which cannot normally be disabled. If you want a special plug, post a description, and if enough people reply, I'll make it available for downloading. If too many, or not enough people reply, than I'll either scrap it, or get somebody else to do it.

      **

      I'd like to know how much you actually know about plugin making. The second and third outfits, as far as I know, cannot exist. Why, you ask? Here's why:

      There is no outfit type that can change the weapons on your ship. The only way is to replace the weapons, and this can by no means be done with a single outfit.

      The fighters can't be disabled for a simple reason. A ship is disabled when its armor goes down to 33%. Since those ships have no armor, they die as soon as you go through their shields.

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      Brooklyn. Where the weak are killed and eaten.

      AIM: obormot345

    • Actually, I kind of cheated on the second one, all it is, is an extra turret where none was there before, along with an extra gun if you are using them. The guns are messed up, so I was thinking about making it just a Turret upgrade, or just a cannon upgrade. Also, gor disabling ships without armor? You are right, this outfit probably can't exist, but I can slightly modify the ships themselves. What I have right now is a plug where you can open it to give all of the fighters with shielding only, armor 5-10. I don't know how to work it into an outfit. I still really am working on these.

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      "Not an Electric Sausage" Marvin

      "Happiness is a warm gun"-John Lennon

      I am a proud member of Dogbert's New Ruling Class

      (This message has been edited by Jack (edited 06-23-2000).)

    • Those sound either impossible or, well... not THAT interesting. For my plug, I'm planning on having a generalized fighter design, but each race will modify it in some way, e.g. one will have pulse lasers on guns, another has a weak beam weapon on a turret, another has missiles designed to destroy other fighters with a single shot, etc...

      The ship would be the same physically (shape), but each of the races would have a different color for it and internal design. If you like a ship with a beam, join race #5 (humans), if you prefer pulse weapons, join race #1 (the "blues", which are sorta like the semi-xenophobic grays, of UFO legend...)

      That's why I'm just looking for a single fighter design that's really cool, so one won't tire of seeing a million incarnations of it around the galaxy...

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    • Quote

      Originally posted by Jack:
      **Actually, I kind of cheated on the second one, all it is, is an extra turret where none was there before, along with an extra gun if you are using them. The guns are messed up, so I was thinking about making it just a Turret upgrade, or just a cannon upgrade. Also, gor disabling ships without armor? You are right, this outfit probably can't exist, but I can slightly modify the ships themselves. What I have right now is a plug where you can open it to give all of the fighters with shielding only, armor 5-10. I don't know how to work it into an outfit. I still really am working on these.

      **

      Here's an idea. If you can, make it so that as soon as you buy that outfit, all fighters get just enough armor so that as soon as you go through their shields, they are disabled. This may be tricky since you would have to make it as soon as you sold that outfit all the ships go back the same way. Just a thought.

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      Feel the Jive
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      "My son is not a Communist! He may be a liar, a bum, a Communist, but he is not a porn-star!"
      -Abraham Simpson
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    • Jive, that is exactly what I was thinking. The problem is, I don't have much experience making outfits. I have only actually finished one plug that works, and I only added one ship, the Enhanced Adzgari Warship, with Enhanced Azdaras. Write now, the status of my turret enhancer outfit is finished, but the cannons enhancers are really screwy. When I put in the disabler beam plug, I get a really weak tractor beam and phased beam combined. Also, all the ships have a little more armor in the shops. However, the fighters just die as usuall; they are still really weak. I don't want to give them good armor, and I think it really is impossible to do it any other way. I think I will scrap that one. However, I think I will keep the modified tractor beam. I don't think I have enough experience with plugs to make anything big yet.

      ------------------
      "Not an Electric Sausage" Marvin

      "Happiness is a warm gun"-John Lennon

      I am a proud member of Dogbert's New Ruling Class

    • Quote

      Originally posted by Jive 320:
      **Here's an idea. If you can, make it so that as soon as you buy that outfit, all fighters get just enough armor so that as soon as you go through their shields, they are disabled. This may be tricky since you would have to make it as soon as you sold that outfit all the ships go back the same way. Just a thought.

      **

      This just might work, somewhat. Make the outfit set a mission bit which disables all the old ships and enables the new ones; and also replaces the dudes. Dudes can be affected by mission bit in EVO 1.0.2, I believe?

      This would require rather extensive plug-making knowledge, though.

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      Brooklyn. Where the weak are killed and eaten.

      AIM: obormot345

    • Quote

      Originally posted by Jack:
      **Jive, that is exactly what I was thinking. The problem is, I don't have much experience making outfits. I have only actually finished one plug that works, and I only added one ship, the Enhanced Adzgari Warship, with Enhanced Azdaras. Write now, the status of my turret enhancer outfit is finished, but the cannons enhancers are really screwy. When I put in the disabler beam plug, I get a really weak tractor beam and phased beam combined. Also, all the ships have a little more armor in the shops. However, the fighters just die as usuall; they are still really weak. I don't want to give them good armor, and I think it really is impossible to do it any other way. I think I will scrap that one. However, I think I will keep the modified tractor beam. I don't think I have enough experience with plugs to make anything big yet.

      **

      Try giving them 4 or 5 points of armor but with a slow armor recovery rate (if that's possible). This way there is just a small amount of armor you have to go through but they disable if you keep at it. You don't actually have to make a beam though. Just make it like an "invisible beam" so you don't screw up any of the graphics or anything :).

      ------------------
      Feel the Jive
      ------------------
      "My son is not a Communist! He may be a liar, a bum, a Communist, but he is not a porn-star!"
      -Abraham Simpson
      ------------------

    • Quote

      Originally posted by Jive 320:
      **Try giving them 4 or 5 points of armor but with a slow armor recovery rate (if that's possible). This way there is just a small amount of armor you have to go through but they disable if you keep at it. You don't actually have to make a beam though. Just make it like an "invisible beam" so you don't screw up any of the graphics or anything:).

      **

      Armor recharge rate is the same as shield recharge rate. They are not specified separately.

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      Brooklyn. Where the weak are killed and eaten.

      AIM: obormot345

    • I tried making the armor a bit weaker, and that makes the Disabler Beam a lot more effective. Its too hard to disable a ship with low armor, with recharge rates using guns. With a beam, its easier. I think though, that this outfit wouldn't have a large inpact on the game. They way I was thinking of using it, was as an outfit for hiJackers. If you have a ship with a bay that you can't buy fighters for, you can use the beam to capture the ships you need.

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      "Not an Electric Sausage" Marvin

      "Happiness is a warm gun"-John Lennon

      I am a proud member of Dogbert's New Ruling Class