After playing 1.0.2 some as well as looking at the new data files using the new Resourcer templates, I've found what appear to be several bugs...
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The Cargo Transporter doesn't recharge fuel like the changes sheet says it should. The Freighter seems to, however. I looked at the ship resources and found that the player fuel recharge bit is turned off; shouldn't this be on?
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The Zidagar Zidara is marked as having a 3 turret and 3 cannon limit, but the stock version has two turrets and two phased beams. Since a turret counts as both a cannon and a turret (due to a game "balancing"), the Zidara should really be set to 2 turrets and 4 cannon as it's limit. The upshot is if you sell a turret on this ship, you can't buy it back. (Also, shouldn't ships be limited to just one phased beam?)
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The data files are still marked "b3" (BTW, I used the upgrade installer, not the complete one.)
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I've noticed that the padding bits added to the ends of the resources aren't consistently applied... wouldn't this risk memory access errors if these bits are ever implemented?
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This was pre-existing from earlier versions... but the Voinian neutron turrets still fire at half the rate they're supposed to. The phase and blaze turrets fire at twice the rate of the standard cannon, which is suggested by the outfit graphic. However, the neutron turret is also show as having two cannons on a mount. Why do these turrets fire slow?
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Des Courtney - Mac Programmer, Game Hobbyist, Soft Drink Addict
<mailto: (url="http://"mailto:deslee@dacor.net")mailto:deslee@dacor.net(/url)deslee@dacor.net