Well, i heard Matt Burch implemented flak ability weapons into EVO. But im not sure if i can make a cluster bomb from it. If not, it would be cool to do.
For those of you who didnt know, a cluster bomb is fired off, then several small homing bomblets split off from the main missile in random directions and attack random hostile targets. The main missle doesnt do anything after that, except blow up. A cap ship's best friend when faced with multiple buzzing enemy fighters.
Another idea I had would be to make a "shockwave" tag for when ships or bombs blow up. It would be an animation of an expanding, semi-translucent blue circle, that does very slight damage and pushes ships back a bit (impact level), depending on the Strength of it, and the Radius (how far it gets before dying out).
Strength would change the amount of damage and the impact.
Radius would change the speed (the bigger the shockwave, the slower the animation frame rate is) and how big the shockwave actually is.
Shockwaves would be used for high-yield bombs, space mines, cluster bombs (if they are implemented) and when anything as big as a Turncoat or large freighter blows up and dies.
Lemme know what you think of these ideas