I find it very odd that weapon damage against shields/armor should be calculated in such a complicated way... why not just enter the final, effective values for the damage? You wouldn't lose anything, but you'd be much freer in the creation of weapons... you could have weapons that have absolutely no effect on shields but eat up armor like candy... or shield-busting EMPs that don't even scratch armor...
Backwards compatibility could be ensured by a flag at the end of the resource, designating whether the damage values are to be calculated the old way or used straight.
An idea for a new version of EVO? :rolleyes:
-- Cinga
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