Ambrosia Garden Archive
    • Blast! Not again. . . got to ready my Azdara to blast apart puny HECTOR battlemechs. . .

      ------------------
      " The Zaphod Beeblebrox?"

      "No, just a Zaphod Beeblebrox; didn't you hear I come in six-packs?"
      -The Hitchhiker's Guide to the Galaxy

    • Quote

      Captain Crunch wrote:
      **Fellow EV:Override lovers, I give you a call to arms. Look at the top of this boards' home page, next to the letter icon. It says: Vote for your favorite ambrosia game. MY friends, EV is beating EVO! We must change this! YAAAAAAAAAHHHH!!! Charge Ballyho Eulalia for my king and country etc.🆒
      **

      What Coconuts?

      ------------------

    • Quote

      Joe Burnette wrote:
      **Can be.
      1.0.5 was released in 1997 because that was when it was completed.
      Copyright date for EV is 1995-1997.

      I submit this quote from the 'EV FAQ' (which is included with each copy of EV):

      "(Q) - When was Escape Velocity first released?

      (A) - Escape Velocity was first released in early May 1996.

      .....

      (Q) - How long did it take to create Escape Velocity?

      (A) - Escape Velocity took approximately 13 months from conception to release."

      **

      ahem, an excerpt from the licence: Escape Velocity™ is Copyright Š1993-8 by Ambrosia Software, Inc. There weren't 13 months between 1993 and 1996.

      ------------------
      (url="http://"http://www.blackrockmac.com/ajm/sig.html")~AM~(/url)

    • Well, to return to the original point (or almost), although EVO has a better game engine, the EV story is more compelling and works better. I got more emotionally involved with it, and it inspired me more. Maybe just because it fit my conception of the way things will be better.

      It also has some great plug-ins of all sizes. My absolute favourites are Angels of Vengeance and Eye of Orion, which stand up as pretty cool stories. And then there's Clavius, Pale, Star Wars Of course there are some great plugins for EVO, but fewer.

      Also, by the time EVO came out, I had slipped from being a player (the height of EV coolness) to being a developer (a muddy task for people with nothing better to do with their lives), so every plug-in that came out for EVO was either 'better' (according to my own subjective and flawed tastes) than mine (which filled me with intense and unrelenting jealousy) or 'worse' than mine (which just made me impatient).

      Take my advice: if you want to enjoy, don't develop (or not much anyway).

      From a Developer's point of view (ie, mine), the way forward is EVO simply because Ambrosia is no longer developing EV. All future releases will either be upgrades to or successors to EVO, so anybody developing for EV now is living on borrowed time (though there seems a fair amount to borrow).

      ------------------

      M A R T I N • T U R N E R

    • Quote

      Martin Turner wrote:
      Of course there are some great plugins for EVO, but fewer.

      Yeah, the only good plugs I've seen are yours. 😃

      ------------------
      (url="http://"http://www.blackrockmac.com/ajm/sig.html")~AM~(/url)

    • Quote

      Andrew M wrote:
      **ahem, an excerpt from the licence: Escape Velocity™ is Copyright Š1993-8 by Ambrosia Software, Inc. There weren't 13 months between 1993 and 1996.
      **

      So what's your point? The question was release date, not copyright date. Release date was May 1996. End of discussion.

      ------------------