Ambrosia Garden Archive
    • Progress of coldstone plug-ins


      As most of the experienced players here have beat the game, we encounter the age old problem with games: we beat them. Fortunatly however, we have Coldstone. I hereby start this topic to the purpose of listing coldstone plug-ins for Pillars of Garendall that you may be working on and discussing new ideas. If you need help, post your problem here and someone experienced in Coldstone will probably answer your question. This should only be for Pillars of Garendall however. Glory to Garendall!

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      Oh, you fools! Are you to ignorant to see the pattern? Your whole history makes sense only by positing the four most far-fetched twistings and contradiction to human nature! Could any race be so suicidal and have survived so long? From the Merrimac to Skylab in one century? The pace of progress yanks you ahead faster than you can run. Do you not notice!?
      -Rashka

    • I'm working on a plug-in called "Magic for Beginners." I have no idea when it will be done (I've got tons of schoolwork, too), but the idea is pretty straightforward. Add characters and a story to give a generic character (say, a maxed-out character who has done everything but beaten the game) something more to do. The idea is that you go on harder quests than anything in the original game to recover a book or books of magic spells. The plug-in will give you magic points and some spells from a system I have yet to make up.

      Maybe someone else can build a better version of this idea faster than I can.

    • In case anyone doesn't know, the Sapphire Plugin was recently posted. It adds a new quest.

    • I'm working on plugs to add new classes, though I'm not yet very far. The thief plugin is the most developed, with most of the design work done. I can't seem to get very far in the actual making without the CD, though. Necromancer, druid, and possibly some others are coming

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      "it cannot be seen, cannot be felt, cannot be heard, cannot be smelt.
      It lies behind stars and under hills, and empty holes it fills
      It comes first and follows after, ends life, kills laughter"-Golum's riddle, the hobbit, J.R.R. Tolkien

    • where was the sapphire pluggin posted?

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      "you have to go for miles over tall mountains. Then once your over those, you have to travel across swamps as far as the eye can see, but then it gets better."-Gimli, Gloin's son

    • How could you make a Necromancer? To make armies of Undead, you'd need an ally system.

      I'm working on a plug-in to add many new quests and some ultra-style weapons (given to you upon completion of quests) but I don't know whether or not it will be vaporware. For one thing, none of the quests I make will show up in the quest window.

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      The only sovereign you can allow to rule you is reason ŃWizard's Sixth Rule, Faith of the Fallen.
      ŃCafall

    • I'm working on a plug-in that has tentatively been named, "Utian Village plug-in."
      Pretty boring name, heh, but it's a "working title." Anyhow, it adds 1 village to
      the game(of the same name, though that will stick), 2 outposts, a dozen or so new
      missions/quests, and the possibility of helping to create a few new shops across the
      fruited plains(possibility meaning you have the choice to help or not, heh).

      Some things still being worked out that may or may not make it into the plug-in is the
      ability to ransack and destroy a "village" (not really a village, but I don't want to
      give too much away, heh), work a "job" to earn money(albeit slowly, so most people
      wouldn't go to the trouble to make unlimited funds.. probably just do it if they need an
      extra couple hundred to buy a product), and possibly other things I haven't thought
      of yet, heh.

      Thus far I'm about 5% done. I've got flow charts and sketches and plotlines all
      sketched out, 3 npc's written, and the first mission almost completed.

      I estimate 3 weeks for this project to be completed. May be more, may be less. Just
      depends on how much time I have to work on it, and how quickly bugs get killed in
      Coldstone(heh).

      Quote

      For one thing, none of the quests I make will show up in the quest window.

      Yep, they do not work for me either. Hopefully this is a bug and not an inaccessible
      feature for the POG plug-ins. If not you can work around it if you have an
      item-related quest(ie, you have an item and need to go do something).

      IE: if you send a player on a quest to get the magical papyrus so that you can use it to
      roll the cannibus of creation into it to make the jointus liberalus but you are unable to
      add it to the quest log, and thus if the player forgets where he is supposed to do he
      could be lost a long time and get frustrated. What you can do is create an item called
      "a mission scroll." In its description list the quests description as you would list it in the quest book. Then when the quest is given add the object to the player's inventory. When the quest finishes put a conditional in that if the player has the object it is removed(so that nothing bad happens if they just drop it).

      It's a kludge, but better than nothing if what we want to do isn't possible.

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      Shoot 'em with everything you've got. If anything still lives, shoot 'em again.