Ambrosia Garden Archive
    • Ideas for Ferazel 2/1.0.4


      I've wanted to do this for a long time. Let's gather our ideas instead of occasionally posting one. Post all your ideas for an update/new Ferazel game here.

      1. Multiplayer support

      2. Mascot doesn't only work with what is on the screen (like AVN's rock barrier trick)

      Any other suggestions?
      We could do this for the editor, too.

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      Visit The Search for Lezaref Website at (url="http://"http://www.geocities.com/mulletsailors/")www.geocities.com/mulletsailors/(/url)
      My favorite oxymorons: Jumbo Shrimp, Little Giants, and Microsoft Works!

    • I think the only way any sort of Ferazel 2 is going to exist is if one or more of the players learn C or some other language and get Ambrosia to let them make it.(I'm working on learning C)

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      Yes, quaint and curious war is!
      You shoot a fellow down,
      You'd treat if met where any bar is,
      Or help to half a crown.-Thomas Hardy

    • Uh, Ben said he would add new stuff for 1.0.4

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      "Gentlemen, you can't fight in here - this is the War Room!"

      • Dr. Strangelove
    • Quote

      Originally posted by Ice:
      **Uh, Ben said he would add new stuff for 1.0.4

      **

      So long ago I forget when it was.

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      Yes, quaint and curious war is!
      You shoot a fellow down,
      You'd treat if met where any bar is,
      Or help to half a crown.-Thomas Hardy

    • Friendly habnabits who could fight enemies, and map actions.

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      "Let´s not bicker and argue about who killed who.
      This is supposed to be a happy occasion."

    • Quote

      Originally posted by Knight of NI:
      **Friendly habnabits who could fight enemies.
      **

      Isn't shadow double like this, though? I never figured out if the shadow actually does damage to enemies or not.

      Zelda - thanks for the karma!

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      Visit The Search for Lezaref Website at (url="http://"http://www.geocities.com/mulletsailors/")www.geocities.com/mulletsailors/(/url)
      My favorite oxymorons: Jumbo Shrimp, Little Giants, and Microsoft Works!

    • Assume at this point that 1.0.4 is a lost cause. 'Tis a shame those extra hours of Mixed Metaphor support for FW went for naught.

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      WARNING! Any poster attempting to deviate Your Mostly Friendly Neighbourhood Moderator and Plain Nice Guy from his benevloent status quo of absuing powers, holding absurd liberal biases, and using flawed logical systems will have his/her electrons manipulated manually! WARNING! (9/15)

    • When was the last email sent to Ben, I remember a while ago Spamguy said to wait 5-6 months before asking for the source code and because I think it has been that long and because 1.0.4 is now officially a lost cause we might be able to develop it on our own.

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      "A million Monkeys at a Million type-writers will eventually run out of ink"

    • Quote

      Originally posted by Bob the Mediocre:
      **So long ago I forget when it was.

      **

      Febuaury. :frown:

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      Chack out my website:(url="http://"http://wwwlight.aftran.com")light.aftran.com(/url) for Ferazel levels,and my MacBrickout level set

    • Wow, did I say 4 to 6 months? That can't be right. Maelstrom's source code took only 5 years to go public. Why would Ferazel take a tenth of the time to do the same?

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      WARNING! Any poster attempting to deviate Your Mostly Friendly Neighbourhood Moderator and Plain Nice Guy from his benevloent status quo of absuing powers, holding absurd liberal biases, and using flawed logical systems will have his/her electrons manipulated manually! WARNING! (9/15)

    • Source code only goes public when the software is vastly obsolete and every dime has been squeezed out of it. When Ferazel becomes super-sub-par in the gaming world and Ambrosia has nothing better to do, then it might go public.

      But back to the Imagination Station:
      I would love it it Andrew Schaaf was given the MASCOT source code and if all features worked. @$&#