I was looking at the Ferazel Wand World Data file in MASCOT (The FW Level Editor) and noticed something about the levels. When you hit the level exit, that's not the end of the level. There are places that you can't get to. They seem to be unfinished. Some of the walls are missing and other things like that. Like in A Scent Of Peril (The first level) there is a pool of Ziridium Brine, but no way to get to it. So this lead me to thinking about the levels where you can't get 100 - 100 - 100 on level completion. What if there are enemy sprites and Xichrons in places you can't get to. So I looked at Obfusion & Edification (A level where 70% for enemies has been the max) and sure enough I found enemy sprites in unfinished parts of the game. Take a look at my two examples: (url="http://"http://homepage.mac.com/burnum/one1.gif")Example 1(/url) (url="http://"http://homepage.mac.com/burnum/one2.gif")Example 2(/url)
What about the generators you ask? Well Obfusion & Edification appears in the demo version of FW. It is possible to get 100-100-100 in the demo level of Obfusion & Edification. So the generators aren't messing the enemy count up.
There are other levels out there that you can't get 100-100-100. I think Unemployed In Greenland is one, and the second Ice level is another. So maybe it is possible to remove this problem from the game, simply by finding the impossible to get sprites and deleting them.
If Ambrosia ever releases a version 1.04, maybe Ben could fix up the sprites in the levels?
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