Ive been working on Ferazel DropStatistics.
It counts the number of sprites, the number of Xichrons (gold, red, and total (total == gold+(red*100)))
What Ive done so far can be found at: (url="http://"http://www.imrom.com/FWDropStatistics.sit.bin")http://www.imrom.com...tistics.sit.bin(/url)
If anyone tries it, when you click Generate, the dialog that comes up is asking you for the world you want stats on. I will make that more clear in later versions.
I finally figured out how to find out how many sprites there are - just loop through all 512, and see which are valid.
Ben, If youre busy, dont continue reading, but if not, I have some questions:
How are the tiles stored?
In FerazelFormatStuff.h, it says:
short *pxBackTileMapPtr;
short *pxMidTileMapPtr;
short *bgTileMapPtr;
short *fgTileMapPtr;
short *fgPatternTileMapPtr;
short *fgOverlayTileMapPtr;
How are they stored?
Is it a 2d array of one-byte tiles?
if so, would (*fgTileMapPtr)(y)(x) work?
Also, is fgPatternTileMapPtr what happens when you control click?
Im sorry if Im asking too many questions.
Quote
Originally posted by cat99:
**Does this mean you can make utilities so we don't have to memorize what number belongs to what object?
**
Yes.
However, a full-blown, very-high-quality conversation editor would take a **** of a lot of work, and I don't plan to make one.
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Most people are swindled into believing stupid things like Santa, the Tooth Fairy, God(s), etc.
They later side with common sense and stop believing in most of them.
Yet most refuse to let go of the ridiculous notion of the existence of God(s).