I know its probably a little early to begin thinking about a possible sequel, but the features of Ferazels Wand have my brain buzzing anyway. From browsing the other posts on this board, I gather that theres a fair amount that didnt quite make it into this game, like the poppyseed muffin and the vorpal dirk. Theres also a lot that could be done with the dialogue style (okay, I normally play RPGs, so plot is always the first thing to pop into my head, but still) and the physics model is really cool and well thought out. Nice use of state AIs too on the enemies, Ben I liked the way theyd run away if they took lots of damage (in that vein, I also liked the way enemies took damage from acid, spikes, and such).
One thing that strikes me as suspicious is the fact that you only see a few Manditraki in the game. I was sure, when I fought the first boss, that Id be fighting hordes of Manditraki warriors by the end of the game, yet Xichra herself employs goblins as guards in her private chambers, and not Manditraki warriors! Have we defeated the real Xichra, or is this all part of a clever ruse?
I also think a sequel could extend the environments Ferazel is familiar with by a lot. For example, one could set a level in the ziridium mines themselves, which would surely be interesting. And where do the Manditraki come from, anyway? Is it in Teraknorn, or do they come from somewhere else? Seashore levels would be pretty cool too. Will Ferazel ever get a spell that works underwater? How about some levels taking advantage of the feather-fall powerup (as opposed to its use in Out Of The Frying Pan)?
My basic point is that theres lots of ways for a sequel to go, and that theres lots of things that havent quite been done in the world of Teraknorn. I liked the inclusion of the fire and ice levels a lot too often, peoples ideas of terrain are limited to the terrain found in Europe plus caves, ie.caves, forests, rivers, mountains, and sometimes swamps. Labyrinth was my favorite level for its cool, collected atmosphere (good music helped a lot) and general challenge, which was fairly original for a side-scroller in most side-scrollers, the challenge is getting there, not figuring out where to go. I also think the use of energetic music in Iceconoclasm was nifty.
Xichras kinda cute, too.
Oh well. Ive never tried web boards before, I thought Id give it a shot.
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