I've experienced a couple of major drawing slow-downs when playing Ferazel. Two scenarios are most evident for me (so far):
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In "The Dig," near the bottom there is a large quicksand pit. Any time Ferazel shoots when that is on the screen, I drop to only one to a couple of FPS and everything goes in slow-motion.
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(Don't ask me why I tried this ;)) Shooting a goblin with his shield up with the 'tree trunk' spell causes major slow-mo.
Anyone else observe this behavior? My system is a "beige" G3/266 w/ 160 MB RAM (VM off), MacOS 8.1, Voodoo 3 2000.
Perhaps the first case is just too many individual sprites at the same time (I'm assuming that the quicksand is made up of a bunch of sprites)? Or, maybe I just need to clean out my Extensions...