Well, I was looking through some of the old previews on (url="http://"http://www.insidemacgames.com")Inside Mac Games(/url) and I saw the one for Ferazel's Wand so I went to check it out. They only had one screenshot of the entire screen showing (the others were just of specific parts of the screen) and I noticed that it looked quite different from the current screen. That shot is shown below:
I was just wondering Ben, how far along in the development process was that shot taken, and what made you decide to change from the two-sectioned item list to just one? It's also interesting to see that before you could apparently select the type of fireball you wanted to shoot. I see that you changed from having no 'blocks' to about 12 I think it is in the health and magic meters. Was that just to make it easier to tell how many hits you could take until you died?
Like I said, this is unimportant stuff, but I'm curious
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-- Jeff
(This message has been edited by Merciless (edited 03-04-2000).)