Ambrosia Garden Archive
    • "Sprite Face Not Loaded" errors


      In the third demo level, all the goblin sprites have been replaced by gray "sprite not loaded" boxes (I must be the most trouble-plagued Ferazel player ever). Is it lack of memory, or some other evil bug? (iMac 233, 36 megs RAM w. virtual mem. on)

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      ColdFusion

      I'm waiting for the day when "this side up" arrows appear on grocery bags.

    • Quote

      ColdFusion wrote:
      **In the third demo level, all the goblin sprites have been replaced by gray "sprite not loaded" boxes (I must be the most trouble-plagued Ferazel player ever). Is it lack of memory, or some other evil bug? (iMac 233, 36 megs RAM w. virtual mem. on)
      **

      This is a bug in the game that has been reported to the folks at Ambrosia - not your machine. You can still kill the "faceless sprites" and move ahead in the game.

      Cathy

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    • It is more difficult to kill a goblin when you can't see where his sword is.

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      ColdFusion

      I'm waiting for the day when "this side up" arrows appear on grocery bags.

    • Don't worry about the sprite images not loading on level 3 you can still attack and kill them; instead, spend more time drinking the purple liquid.

      ...in other words, when it comes to sprites: Image is nothing, thirst is everything.

      (I HAD to do this, you know... )

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      <`{{{><

    • Quote

      Jodeo wrote:

      ...in other words, when it comes to sprites: Image is nothing, thirst is everything.

      (I HAD to do this, you know... )
      (/B)

      Grooooooaaaan!!! 🙂 Ok, so it made me smile a little.

      ---Zelda