Sorry to hear some of you didn't like it.
Obviously no-one likes to have their work rubbished, however, a couple of points:
- As far as I am aware, there is only one bug in Frozen Heart 1.0.4, which is a planet somewhere that isn't relevant to the plot. FH also suffers from an EVO bug -- that Quick Time movies don't work on most machines most of the time. Dealing with that is explained in the read-me.
It's possible you downloaded an earlier version. For some reason, when the new EVO site was being put up, version 1.0.0 was also on the Board and 150 people downloaded it. If you are one of those, my apologies. I have since arranged with the moderators to have the misleading version taken down. The correct version is 1.0.4.
If you have other bugs I don't know about, please email me. I am working on Version 2.0, and would like to get everything fixed.
- Every three months or so, we have a round of 'I hate Frozen Heart'. This doesn't bother me that much, since FH is still (as of today) the top-rated plugin and I've had over two-thousand emails from people who loved it.
However, this is much more disappointing when some new plug-maker releases their first plug, and loads of people lay into them. This was especially the case with Universe Next Door -- it's no wonder that the maker stopped upgrading it: the old EVO Board was covered with very unpleasant criticism for weeks when it was released.
By and large (and I know that this is a sweeping statement) most people who are heavily critical of other people's work have never released their own plug -- and by being so critical, they reduce the chances that other people will want to. The correct response to bugs in any kind of freeware or shareware is to email the author. Most authors are very keen to fix things right away, and will upload updates regularly during the first months.
To date EVO still has far fewer plugins than EV -- largely because the old EV community had Delta-V and was a lot more supportive of people making work.
- To answer the specific criticisms, Frozen Heart isn't a 'Total Conversion', nor was it ever meant to be. It was a story I wanted to tell. To tell it, I had to change a few things in the EV universe. This may have ended up being most things, but that wasn't the point. When EVO came out, FH was almost finished, and, in any case, the EVO universe didn't fit my story.
The innovations (which are the things that people who hate it usually hate most) aren't there to say 'look - how clever'. They are there because I needed something for the story and it hadn't been done yet in EV or EVO. That goes for planets with two ports, concurrent missions, asteroid storms, the Black Hole, fixed gun turrets and all the others.
As far as the weapons and ships being the same as EV, all the ships and weapons that are actually important in the plot have no parallels in EV. The Tachyonic Fighter, the Rigellian Hunter Killer, the Rim Prospecter, the Stratofighter, space mines, the Black Hole, and (of course) the much maligned asteroids. Others, such as the Orion and the Liner, bear a superficial resemblance to EV but are in fact differently armoured and differently weaponed.
I'm not quite sure (though) why this is an issue. The point about balance in Frozen Heart is about balancing the ultimate ship against a set of missions which are only just possible even in that ship. This may be (and is) very different from the way EV or EVO work, but that doesn't make it less valid. Again, as I've said before, FH is not intended to be a Total Conversion. In fact, when I wrote it, the phrase Total Conversion didn't even exist. There were plugins for EV that rewrote the entire EV universe to match a particular book or film (Foundation, Star Wars, Babylon V, Star Trek) but -- as far as I know -- there were no new universes. It was only after FH that the fashion for starting to write Total Conversions began. I'm kind of hoping that one of these days there will actually be a fashion for finishing them and getting them out so that we can all play them.
As far as the graphics go, some people love them, some people hate them. In version 2.0 I've revised most of the graphics for the ships, and introduced a lot of new planet scenes. This is especially true with angled graphics -- I personally like them, which is why I did them. Obviously Meouwx thinks angled graphics are good, because he has also produced an angled graphics plugin. A number of other plugin makers have also followed this path.
There will also be loads of new sounds, and loads of new planets. Version 2.0 will include as standard Frozen Heart, Femme Fatale and Flight of the Eagle. Again, this isn't to compete with anyone or to be bigger or better than what's gone before. It's just things that fit with the story I want to tell.
As far as the ambience goes, this is part of the story. It took ten years to grow from the novel into the game. During that time, one of my friends was murdered by the Romanian Securitate, and another was killed in the Lockerbie air disaster. Someone else I knew was kidnapped by terrorists in Pakistan and the body was never recovered. Others were illegally jailed for longer or shorter periods of time in various countries. All these made their way into the ambience. However, as those who've played right the way through will know, you get to challenge the injustice and change the universe.
It takes about 48 hours to play all the way through Frozen Heart. If you've been playing for an hour and don't like it, that's fine. Most people give up on Tomb Raider IV after about that time. However, let me urge you to hold back from saying 'I've played Frozen Heart for one hour and it's rubbish', because in one hour you won't have got very far into the storyline. And the storyline is the entire reason for the plugin.
For all those who did enjoy it and said so, thank-you.
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M A R T I N • T U R N E R