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Originally posted by Shadow:
I think it fixes the problem with the turrets. The turrets dosn´t track correct.
The update for EVO, 1.0.2 will also fix this problem. Hope that helps.
The turret problem is where when you're moving, the turret doesn't take that into account so it it fires just slightly in the worng direction. However, the beam bug, is only for beams. Whenever you try and shoot a beam weapon, it fires in a random direction. The problem is something with the inaccuracy (which can make the beam fire just a little (you can set the amount) bit to one side instead of exactly straight) setting. Whoever made the beam fix just found a setting that was fairly accurate by chance. However, when 1.0.2 comes out, the beam will fire in the correct range set in the resources.
EV:O 1.0.2 is the next and last revision of EV:O, but it will be huge adding all sorts of cool features. And there is a reasonable chance a whole new EV will come out. It started as a plug-in, but it was so huge (over 500 systems) and so cool Ambrosia and its makers are considering packaging it as EV: Nova.
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