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Originally posted by jdh545:
**I think that all of those recomendations are exelent, I loved all of those plugs, EVGE and E:3 were especially dificult in some missions. And i don't mean that you can't beat them, i just mean that compared to ev w/ no plugins, they are much more chalenging. E:3 allows you to approach an awesome battle from many sides, with many different ways of fighting. I really liked how chalenging some of the Sauridian missions could be, some were genuinely dificult. This goes as well for the weave's mission set. And the range of good ships in the game is very large. There is no specific ship that is the be all end all of the game (like the reb destroyer was.) There were fighters that could take on capitol ships (good shielding speed and weaponry) there were light cap ships that were like a combo of a rapier and a reb cruiser (like a destroyer but better in all areas.) And heavy capitol ships with incredible prowess. However, the game kept a remarkable sense of balence, and some of the missions that involved masive fleet engagments were incredible. This game is best if played in strict (as if all the rest were not.) For EVGE, there were so many new elements added to the game that it became rather incredible. For one, i like the aliens, They are incredibly powerful, and executing their destruction requires some talent and strategy. I like how the large ships in the game can put up a truely massive wall of fire. I also like how they can also launch enormous numbers of powerful fighters, which in this game become a very serious threat to capitol ships (unlike in EV orig.) A clash between any of the major factions 2 largest warships is a site to behold, massive numbers of fighters coming at one another in large waves. But both of these plugins seem incredibly well balenced, and well written, and both have nice graphics. E:3 has another advantage, the mission strings are truely massive, each string leads you on a fight through all parts of the galexy, with some strings having a major mission set in all corners of the galexy. I would recomend playing as the sauridians first, then as the weave. The sauridian end missions are nearly impossible, one mission pits you agains a enormous fleet of nearly invincible alien battle cruisers, whose weapons will vaporize the toughest ship in a few seconds. This mission is hard. The hardest however are the destroy a naval base missions. these are nearly impossible, no porjectile weapons will even scratch the stations, so you must get in close, and contend with its massive number of turrets. Anyway just some useless crap, but gfet these two, and get new horizions also.
-Joe
**
Thanks for the highly detailed review. I will check those out after I get bored with Bounty Plus, which could be a while. Thank you all for your suggestions.
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