Ambrosia Garden Archive
    • Advanced:Why doesn't my lightmap get used in gameplay?


      Level INFO(0) is not a completely abandoned feature (it was a predecessor to level lighting; it made the entire level a uniform brightness, with no variation). Now, it acts more of a TRUE/FALSE flag, signalling the presence of a lightmap. If set to a non-zero number, the game will look for a lightmap to use. If set to 0, the level will have a uniform, default lighting.
      BIG, BIG NOTE: Do not set this to 1 if you don't have a lightmap. The game will have an ugly, overly-bright appearance.

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      (This message has been edited by Overrider720 (edited 08-11-2002).)

    • Quote

      Originally posted by Overrider720:
      **(sig test)

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      I'd normally beat you with a stick for that, but I do it myself.

      So...good boy! Keep on keepin' on! 😉

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