I've been reading a lot of "realistic" sci-fi lately (by Arthur C. Clarke, Carl Sagan, etc.) and all of them are "Armageddon" books. For example, my favorite book of all time now is "The Songs of Distant Earth" in which in the 1960's scientists discover that the sun is emitting far fewer neutrinos than it should. They predict that by 3600, the sun will flare up, killing all life in the solar system. Anyway, starting in the 22nd century, humans started sending "seedships" containing first human embryos and later DNA to resurrect humans on other extraterrestrial worlds. BTW, no ET intelligence has been discovered. Near the end, a ship called Magellan carries a million humans in stasis to Thalassa, the world that the book centers on, and later to their destination, Sagan Two. I was thinking that I could make some sort of "disaster" or "armageddon" plug-in with nasty things like black holes and asteroids and high-speed space debris, and you have to resurrect humans on other planets with only a quantum drive and your wits. Problem is, how do I make it interesting? Maybe a giant gravity wave could sweep through the EV galaxy, reducing each planet to mere 20th century technology, but I like the idea of the player working against time to design and build stasis and resurrection ships. I just don't know how to make it FUN. Any ideas? (pant, pant)
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Luca Rescigno
"I have nothing to fear but secret sauce"