This to Dr Tall. Wow, I've started a lot of topics to Dr Tall.
This is a quote from a long time ago.
Quote
Originally posted by Dr Tall:
**A "conversation inclusive flag" is just a long name for Player Flag. Perm Flag is techincally short for Perminent Player Flag. A Perm Flag will stay with a player wherever he (she?) goes. A flag that is simply a Player Flag will not be taken out of that conversation. To scan and set simply use 4 instead of 5. However the detraction of these are that A) They are either set or not, no spefic value Cannot be set by a Perm Flag Set Spot. All in all I think Perm Flags are better because they can be set speficially, by a spot and you have unlimited anyway. For instance in my set of levels, Perm Flag #9 does elevent different things depending on its status. I'd tell you what but I'm paranoid you'd steal my ideas. Cannot share until release, cannot share until release, cannot share until release... A final note, Player Flags are more glitchy than Perm Flags so just stick to the course
**
You said it this quote, "Perm Flag #9 does elevent different things depending on its status. I'd tell you what but I'm paranoid you'd steal my ideas. Cannot share until release, cannot share until release, cannot share until release..." Now that Dr Tall Land is released, could you tell us? Thanks.
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"A game can only be late a month once, but it can suck forever."
- Ben Spees
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