Ambrosia Garden Archive
    • Attribute cap


      Do attributes have a cap, a top number when the attribute is maxed and doesn't help the Player anymore? For instance, is the most the Player can have is 7 for Strength and above that it doesn't increase the Player's Strength? Doesn't anyone know what the caps are?

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      -- Debra
      Danillitphil Productions
      (url="http://"http://www.danillitphil.com/graphics/index.html")www.danillitphil.com(/url)

    • Quote

      Originally posted by Debra:
      **Do attributes have a cap, a top number when the attribute is maxed and doesn't help the Player anymore? For instance, is the most the Player can have is 7 for Strength and above that it doesn't increase the Player's Strength? Doesn't anyone know what the caps are?

      **

      I believe that the Atribute cap is -32699 to 32699 for all atributes. That is the maximum for NPC's, I think it is the same for the player, but I could be wrong.

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      Thanks,
      GrahamVH
      graham@vhpublications.com
      http://www.warcraftc...t/CGD/home.html

    • Thanks Graham! 🙂

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      -- Debra
      Danillitphil Productions
      (url="http://"http://www.danillitphil.com/graphics/index.html")www.danillitphil.com(/url)

    • Using PoG as an example, there are practical limits to attributes.

      Strength - I have taken the hero up to 2500 at which point he can take out any NPC including the Guardian in one blow with no weapon.
      Vitality - The higher you go, the more health points you garner on each level up.
      Dexterity - Luck - Marksmanship - All seem to have little effect if taken above 120 - 150.
      Speed - Game plays well at about 13 - 14 and is really hard to control at 17. If you increase speed to 200 - 300 you can walk through walls, trees, etc. (Actually, "walk" is probably not the right word, "charge" would be more accurate.) Before teleportation spells were available I used this method to explore areas of the maps which were blocked off.
      Undead and Mind protection - A strange thing happens if you take these above 100. The hero gains health when he gets hit rather than loses it.

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    • Many thanks about this! I'm working on my items now, and need to relate to the NPCs which I haven't made yet, so they go hand in hand.

      Humm, the mind and undead protection fluke might prove useful!

      This info is really helpful. Thanks again!

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      -- Debra
      Danillitphil Productions
      (url="http://"http://www.danillitphil.com/graphics/index.html")www.danillitphil.com(/url)

    • Quote

      Originally posted by Rubber Ducky:
      Undead and Mind protection - A strange thing happens if you take these above 100. The hero gains health when he gets hit rather than loses it.

      I have found this usefull in making an enemy spell that heals his minions and harms the player. The NPC's have 200 resist chemical damage and the spell does 10 damage. I also believe that if the spell is intended to heal and you have a resistenc over 100 to it it will harm you instead of help you.

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      Thanks,
      GrahamVH
      graham@vhpublications.com
      http://www.warcraftc...t/CGD/home.html