Ambrosia Garden Archive
    • Animations needed


      I was wondering if anyone one could create graphics like in Coldstone for me. Such changing the hero's outfit when he buys new stuff and changing his stupid sword into the weapon he buys, such an axe or claymore or dagger. Thanks

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    • Quote

      Originally posted by Daveo227:
      **I was wondering if anyone one could create graphics like in Coldstone for me. Such changing the hero's outfit when he buys new stuff and changing his stupid sword into the weapon he buys, such an axe or claymore or dagger. Thanks
      **

      Hi Daveo227. Welcome to the boards. I don't know if you realize the immensity of what you have so casually asked. For each change, a set of six pictures has to be done in each of eight directions just for the walking. Now add to that the frames for each attack position and each defence stance. Then create a large global/conditional system to keep track of which items are being used. Now multiply these by the various achievement levels (Page, Squire, Knight, etc.) and the classes (Swordsman, Ranger, Conjurer) and you are running into hundreds of pictures to be assembled into the appropriate animations.

      I think you can now quess why it hasn't already been done. ~RD

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