Quote
Originally posted by Albadar:
**Okay, I have tried RDs susgestion. 2 NPCs and 2 Globals.
Since I have been tring to get this to work for 2 days now, I have created a shortcut in main that takes me straight there. I have also added a dialog that not only tells me where I am, but the 2 globals as well. I now have two NPCs, one for each global, each is identical. Death event changed to:
drop item
gb_This1Dead=0
or gb_This1Dead2=0
depending on the NPC.
I checked the globals before I killed one. Then after. Then killed the second one. And checked again. The globals don't change, neither one of them. If I exit the map and come back, both NPCs are still there confirming they haven't changed.
How can I make it drop an item everytime I kill one of them?
**
Two questions: When you say "drop item" do you mean LAUNCH item? Because this is what you want to do. When you enter this map, what checks the globals to know whether or not to place the NPCs? On entering this map, you have to have an event somewhere that reads:
If This1Dead = l, then place NPC1 at x,y - - otherwise do nothing.
If This1Dead2 = l, then place NPC2 at x2,y2 - - otherwise do nothing.
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My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
Find those areas you missed the first time around. Have you been everywhere?