How do you make a semi-transparent image?
------------------
Thanks,
GrahamVH
graham@vhpublications.com
Coldstone Developer
How do you make a semi-transparent image?
------------------
Thanks,
GrahamVH
graham@vhpublications.com
Coldstone Developer
Quote
Originally posted by GrahamVH:
**How do you make a semi-transparent image?
**
if pict. is your format.
use a patterned fill with white as the primary color, and lay a mesh over it.
if .png is the poison
(url="http://"http://ellrx.250free.com/pngetc.pdf")PDF- png ETC(/url)
but basically create an alpha channel and fill it with varying shades of grey, any color with a value of 96%-100% is regarded as white in either png or pict formats.
------------------
(url="http://"http://www.geocities.com/ellrx/index.html")eLL' softWare: Wood...Last Updated 04.12.03(/url)
(url="http://"http://ellrx.web1000.com")eLL' Walker: 'olio(/url)
... I'm like Imhotep but don't flaunt it.
what's the difference between using pict or png?
Could transparent images could be used for making fog pass over the screen?
------------------
(url="http://"http://www.beyondthelimit.biz")www.beyondthelimit.biz(/url)
I like png's better since they are newer, and picts are more mac oriented.
You can create smoke drifting over a screeen when you create png's with an alpha channel and use the animation editor to let the smoke images drift over your map.
- Create a photoshop image without a background layer (transparent)
- Do your thang with the smoke
- save as png with alpha layer (png 24) OR
-- export for web as png with alpha layer
The images can look a little strange in the animation editor, but they will look okay when rendered by the engine in a game.
------------------