I am sure this is an easy one but I can't quite figure it out.
The situation:
I have an underground bunker that has 4 keys in various rooms. I need to
pick up the key, add it to my inventory, and use it to open the door. Once used,
I want the key to be removed from my inventory.
What I have done:
I created 4 new "Special" items naming the items as such:
green_key.cit
red_key.cit
yellow_key.cit
purple_key.cit
In my bunker map, using the "Items" button, I added my 4 keys.
In my "Layouts", I added an "Inventory" picture and have the "Item Description"
and "Item List" visible.
I then added a "Game" menu called "Inventory" with an event link to an event called
show_inventory.
What Happens:
When running the game, I can walk over the key and it disappears, but it does not show up in my Inventory menu.
I know I am missing a step or 2 here, what is it.
Also, when a player goes up to a door that he/she does not have a key to, do I use
a conditional statement here???
Thanks in advance,
Keith
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