Ambrosia Garden Archive
    • NPCs portraits


      it's easy to make portraits for the NPCs you can talk with by adding a portrait picture in the Defs folder and selecting this same pictures when creating the dialogu event... however, I noticed that there is a distance between the bottom of the portrait and the top of the dialog... it would be approximately 15 pixels... is there a way to make the portrait right on top of the dialog box? (this might be by using another method than the aesiest one... but I can hardly think of something convenient that would allow a portrait display exactly where i want it...)

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    • if your using pre rendered txt instead of a font you can just include the portrait as a composition in all the dialog boxes in the top left corner.
      if its just a tiny square pic i dont see it taking up much room.

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      Morvera ner Morden

      (This message has been edited by DJ (edited 03-13-2003).)

    • or hey how bout this,
      make a dialog box in photoshop etc, with a portrait in the corner, then would it be possible to have txt sit on top of it in another layer? that way you have underlying graphics, with txt on top of it.

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      Morvera ner Morden

    • Quote

      Originally posted by KamaShin:
      I noticed that there is a distance between the bottom of the portrait and the top of the dialog... it would be approximately 15 pixels... is there a way to make the portrait right on top of the dialog box?

      Unless something's changed since I messed around with doing this exact same thing, the portrait is right on top of the dialog box. If you're using the default graphics from the Medieval library, the dialog interface picture is an alpha-masked PNG with a translucent drop shadow. The 15 pixels or so is just the space that the image leaves for the drop shadow to occupy on all four sides of the dialog, even though it doesn't actually extend that far. Use a different image for the layout and there won't be any space.

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