Problem:
when my character attacks using a spell/range attack, it follows behind it.
Idea:
I was looking over the 'Hero' animation file included with the medieval game.
Every single frame is a linearly interpolated keyframe, which keeps its position pinned down, and i assume keeps it from
running head on into the NPC wich the spell/range weapon was targetting.
Correct me if i'm wrong?
or
Let me know if i'm right.
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