I am more interested in doing a myst style game relying on a lot of texts than doing an RPG. But the most I read in the tutorials is about rpgs. Is there an example of any myst style game somewhere? Or a tutorial about that?
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I am more interested in doing a myst style game relying on a lot of texts than doing an RPG. But the most I read in the tutorials is about rpgs. Is there an example of any myst style game somewhere? Or a tutorial about that?
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There is really no tutorial on this, but to do a Myst-like game, each area of your game +1 more for each rotation, if you want rotation, would be a Main location. On this Main location you'd need to add a picture of the place, plus several "hot spots" to link to different places. To add a hot spot, you need to put the place you want to link to in the "Links" part of your location. Then click on tthe picture preview, and you can place each link at a certain "hot spot" where the player will click to move around the game.
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[HardKOR
Games](http://www.evula.org/<br />
hardkor_games), my Coldstone
Game Site!
If you look on pg. 33 of the manual, there is a little example of what it sounds like you are trying to do.
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Just pimpin' my (url="http://"http://homepage.mac.com/dampeoples/iblog/dampeoples")blog(/url),(url="http://"http://homepage.mac.com/dampeoples/damcam.html")voyeur cam(/url), (url="http://"http://homepage.mac.com/dampeoples/Sterling/Menu19.html")stuff(/url), and (url="http://"http://homepage.mac.com/dampeoples/artlinks/stuff.html")art tutorial links(/url)