During my vast ventures of creating a game with coldstone, I have fallen on a bug. I wanted to make a hero death animation place on an endgame event, so that, when he dies, the animation plays, and then the game goes to the main screen. However, I found that when the hero dies, and the stamp places, the game crashes.
I am using a 600 MHZ iMac with a 40 gig HD, running OSX 10.1.5 and 9.1.2 if needed. I am putting 150 thousand k into my game.
The following is what I did:
-I made a change global: gb_newX set to PlayerX
-I made another change global: gb_newY set to PlayerY
-Another change global: multiply gb_newX by 32
-Another: multiply gb_newY by 32
-Play Entire sound before proceeding: HeroDeath001
-Stamp Control: Add Hero_Faint Anim at &&newX;, &&newY;
When executing, CGE does everything correctly, but on executing the stamp placement, the game crashes.
I then did the exact same thing, but on a different event, titled death, and had it linked to a key. This worked perfectly.
I then tried linking this event (death) to the endgame event, so it looked like this:
Endgame:
CallEvent :Death
This also crashes.
I believe I have found a bug here and would just like to report it so it may be fixed for CGE 1.0.2
Thanks,
OgreBob
(Maybe a little Karma is involved here? hint hint... )
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