There is actually no direct way of adding new quests to the actual task list of PoG. Not because Coldstone can't do it or the plugin system doesn't support it, simply because PoG wasn't designed for that. The plugin system became supported only later during the PoG development so some things should have been planned better from the start to be supported by the plugin system. When the task list is displayed in PoG, the event first delete all current tasks and then, depending on the state of some global variables, add the corresponding tasks. This technique has a lot of advantage like being easier to manage to be sure that the task list is always up to date.
BUT , there is still hope... read below.
Add something to the player inventory such as a official scroll or a book that the player can't be drop or sell. When the player uses this book, it calls an event that clear the task list and then add your own tasks (see task list control action) depending on the state of your global variables. Then, it displays the task list using an engine call action. You could also add a keyboard shortcut that would let you directly access this item (i.e. launch the event linked to the item "Use" action). This way, every plugin can propose his own task list without fear of conflicts. Also, by dynamically re-creating the task list everytime, you won't have to worry about your tasks being saved in the save game file or not (which could lead to strange thing if the player decide to remove the plugin from its plugin folder and still have a quest pending in his task list).
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Dee Brown
Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url) (check our new web site!)
(url="http://"http://www.AmbrosiaSW.com/games/coldstone/")Coldstone Game Engine(/url) / (url="http://"http://www.AmbrosiaSW.com/games/pog/")Pillars of Garendall(/url) developers
(This message has been edited by Dee (edited 02-04-2002).)