Lets see: the only thing I've managed to figure out since my last post was how to make a timer that didn't stop movement. I made an invisible npc that gets added to a place on the map, and is set to go to another place on the map. When he gets there, the npc is deleted and the character's battle dialogue pops up again.
As for my first question, now that I can have an extended period with movement, I don't really need to have movement while the dialogue boxes are open (the main purpose was that the attacks didnt get set off until the boxes were closed). And to my second question, I just wound up making the npc have 0 stamina and using global variables (which is actually tons easier for my game because I'm trying to make it a mouse-free rpg).
One more problem I encountered was making a global variable randomized. Maybe I just don't get the global variable change option "random" but it doesn't seem to do that. I did manage to work around that by making random actions so that not everything goes into damage and its not the exact same thing everytime.
Now that that's all fixed, I'm only left with one problem. After the enemy is dealt damage, I'm trying to have a little number pop up telling how much damage it did. As of right now, I just set it as a dialouge box stating the damage but it looks pretty dumb. I tried having a spell cast directly on the player doing damage so some numbers would pop up, but that kinda made everything else not work for some odd reason. (i really couldn't figure out why putting one spell in stopped the entire combat round.....)
If anybody's got some ideas, gimme a buzz. Thanks
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The word politics is derived from the words poly, meaning many, and tics, referring to blood sucking parasytes.