Ambrosia Garden Archive
    • Time to unleash our creativity


      I admit it.

      When a 7th grade English teacher would ask for an essay on "How I spent my summer vacation" I'd turn in one about falling through a crack in the earth and being fed to trolls.

      So where are the edges of the engine? Staying within the traditonal top-down map, perhaps you play a Netrunner within the data stream (an excuse to roll out magic and stamp events, and it disguises the level, skill and magic system nicely within a high-tech gloss). This would allow you to show off what animated stamps in transparent layers can do (particularly, look at the power of spline animation; there's some used in PoG).

      Or perhaps you play a killer T-cell -- I would love to animate that amoeboid motion! Scout out disguised enemies and save your host, but be careful not to attack a healthy cell or you might get swarmed by antibodies. With appropriately sticky sound effects, of course. Ah, and the fun of a semi-realistic human interior (I've worked on an inside-an-artery pic, a la Fantastic Voyage, in Bryce).

      It is simple enough to make NPCs appear to be chopping wood or building a Borg Cube. Is also simple to replace the player sprite with an animated cursor (or hide it altogether). Any ideas spring from this combination? Perhaps you, a Sancho Panza type, can only advise and guide the tough but dimwitted knight you escort...

      I see some very nice anime-style graphics being posted, and I've heard rumors of a modern war game. I look forward with great anticipation to progress reports from the people here.

      Thank you, Ambrosia and Beenox.

      ///edited by nomuse five minutes later/// Sorry, I completely forgot the 01-17-2002 thread on this same subject. My apologies for not posting there.

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      everywhere else, it's --
      "Nomuse"

      (This message has been edited by Commander Arashi (edited 01-25-2002).)

    • Quote

      Originally posted by Commander Arashi:
      **...and I've heard rumors of a modern war game. I look forward with great anticipation to progress reports from the people here....
      **

      Modern war game? Who's doing that? Eek, it appears my idea for a real time strategy game isn't as original as I thought :frown:. Well mine won't be modern warfare so I guess it might be alright....

      /me grumbles

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      (url="http://"http://bbspot.com/News/2001/03/perl_test.html")Test Shows 99.99% of High School Seniors Can't Read Perl(/url)

    • Quote

      Originally posted by diddlysquat:
      **Modern war game? Who's doing that? Eek, it appears my idea for a real time strategy game isn't as original as I thought:frown:. Well mine won't be modern warfare so I guess it might be alright....

      /me grumbles

      **

      It might have been you that whispered it, so don't panic. ^_^

      Actually, tho, while driving to work today I came up with a fairly "straight" game that I wouldn't mind doing, not at all. Maybe I'll do up a decent presentation and post that, but in gist;

      DEATH ON TITAN

      It is the not-so-distant future. An ambitious project to terraform Titan so human beings can live on its frigid surface is threatened by sabotage and murder. Cryonics Expert Dave Stevens must work against time to catch a saboteur, save the life of the woman he loves, and solve a murder....his own!

      You spend most of this game as a sort of hi-tech ghost, living a strange new half-life as a superchilled superfluid, able to pass through walls and listen in on conversations but unable to speak or interact directly. You have to search for clues, avoid the villian (who is able to detect and harm you), and lead friendlies into information they need to defend themselves and the project.

      As far as I have developed this idea, all of it can be accomplished under the present version of the Coldstone engine.

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      everywhere else, it's --
      "Nomuse"