Ambrosia Garden Archive
    • Quote

      Originally posted by Phoen’x:
      **you know its not that hard to get the gold dust again, and beating goht is a breeze. (theres the easy way and the fun way. easy way = shooting wtih magical arrows, fun way = rolling after him as spiked goron)

      **

      Damn. And I was doing it the easy way... I really got lost in the snowhead temple...that first room with the jump...i either didnt go fast enough, or overshot and rolled through the box and fell off the other side...how frustating...and also i wasnt shooting magical arrows...i was shooting plain arrows...damn...

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      Confucious say... "Don't drink and park--accidents cause people."

    • ok is this a Coldstone web board, or am I having hallucinations again....
      WHOA PRETTY LIGHTS BEFORE MY EYES!!! EVERYWHERE!!! EEEEEEEEEEEEEE!!!!!

      exactly well I think that if there's a key part to controlling the game(like the space bar that paused the game in baldur's gate so you could assign your units tasks and spells to cast) then it should say it LOUD AND CLEAR DANGIT. I quit baldur's gate because I didn't know about the space bar thing, but when I learned the game was suddenly wide open, and sarevok was dethroned by my summoned hobgoblins!

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      "Do you expect me to talk?"
      "Why no Mr. Bond! I expect you to die!"

    • Quote

      Originally posted by Wandering_Slacker:
      **Now, I'm irritated by having to do little menial tasks in my games as much as the next guy, but some people do like these things.
      **

      Hmm

      Adding tasks like gathering components or learning to cook your own food (Like in cythera) can add playing time to a short RPG (Like in cythera) and even add a good time killing diversion that would make ppl play your game even just to do that (Like the cards in final fantasy 8/9)

      But just remember, know the diffrence between fun and annoying, and if possible, make it something that players don't need to do.

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      Bi-Polar Mood-O-Meter
      Evil ( ( ( ( ( ( (•(•(•(•|•)•)•)•)•)•)•) ) ) ) Good

    • Quote

      Originally posted by Glenn:

      ...Of course, what would be really nice, though unlikely to happen anytime soon, I think, would be for an RPG to have "smart" enemies like some of today's FPS are starting to develop -- enemies that, when you attack them, call for reinforcement from the next group of foes that's waiting for you just down the hallway a bit further... Or foes that flee, duck into that "healing spring" you just left, then ambush you from behind a little later on... 😄

      (/B)

      I've been playing games with "Smart" enemies for nearly 5 years, Dungeon Master II, which a good deal of my non-plotline inspiraton comes from

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      Bi-Polar Mood-O-Meter
      Evil ( ( ( ( ( ( (•(•(•(•|•)•)•)•)•)•)•) ) ) ) Good

    • Important, now more than ever....please post on this one if you have any ideas as to what you don't want to see pop up in this crop of RPG's thaat will be released with CGE

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      "1,2,3,4...Even with a D*** in ya ear you still couldn't F*** with my sound" ~Xzibit

    • Please, no more save the princess plots. From Zelda to Mario, we're always having to save the princess. It must end! Even saving the prince would be a step up. Or maybe you're the princess and you have to save yourself. Or maybe you have to kill the princess. Anything's better than going through the whole game just to save the princess and then she bakes you a lousy cake as a reward. :mad:

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      Money is not the root of all evil, Jar Jar Binks is.

    • My pet peeves:

      NPC small talk: One of the only things I disliked about Grandia. Very rarely did any NPC villagers or other extras have anything interesting to say, but they talked anyway, sometimes for several lines, about absolutely nothing. Don't feel obliged to have every character relate his life story unless every life story is entertaining. Virtual realities aside, this is supposed to be a game...

      No peace: I don't like random battles either, but I think it's mainly because every once in a while I just enjoy wandering around in peace. Especially when I'm in a maze or looking for a secret door or something.

      Obsolete options: I love FF7, but did you notice how after a while you stopped using your weapons unless you hit a Limit Break? Spell points and applicable potions were in abundance, and spells were more powerful. Why even carry weapons except to hold your Materia?

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      "I'll give the fans just what they want, and nothing else at all."

    • Quote

      Originally posted by chill_rx:
      Anyhow, anything such as buying rations,daily memorization of spells, magically declined characters,having to cast illuminate/light, Casting identify for any other purpose than to see if the enemy is weak against something or close to being defeated are giagantic pains in the butt.

      Yeah, it all just gets in the way of the killing. 😉

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      Cross over the cell bars, find a new maze, make the maze from it's path, find the cell bars, cross over the bars, find a maze, make the maze from its path, eat the food, eat the path.
      "The Hitchhiker's Guide to the Galaxy has this to say on the subject of flying.
      There is an art, it says, or, rather, a knack to flying.
      The knack lies in throwing yourself at the ground and missing."

    • The one thing I really hate in an RPG is when NPCs always know what you're talking about. "Why of course, young man, the ancient ruins that contain the mystic gem that everyone has forgotten abour EXCEPT ME is just over the hill."
      I personally like it when NPCs small talk. Let's face it, not everyone in the village will be a fountain of knowledge.

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    • (url="http://"http://www.thegia.com/features/f990118.html")http://www.thegia.co...es/f990118.html(/url) : This is the ultimate repository of RPG logic holes and annoying features. Anyone who has ever played an RPG will instantly identify with at least some of these.

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    • Quote

      NPC small talk: One of the only things I disliked about Grandia. Very rarely did any NPC villagers or other extras have anything interesting to say, but they talked anyway, sometimes for several lines, about absolutely nothing. Don't feel obliged to have every character relate his life story unless every life story is entertaining. Virtual realities aside, this is supposed to be a game...

      hmm... this is one major reason why i really enjoyed Grandia (and Grandia2). The amount of stuff that the NPC's did have to say. And after all, much of it did relate to the plot (or general state of things in that town, etc). and some were little sub-plots. little glimpses into peoples lives. I felt that it made the game much more interesting, and engrossing than certain other games, where the only topics of conversation revolved around what you were doing. anyway, i think it made the story, and world so much more "alive"...

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      jwalton
      (url="http://"http://www.four09.org")409(/url)
      (url="http://"http://www.four09.org/jp")mmodule(/url)

    • Quote

      Originally posted by ben1cohen:
      **http://www.thegia.co...es/f990118.html : This is the ultimate repository of RPG logic holes and annoying features. Anyone who has ever played an RPG will instantly identify with at least some of these.

      **

      Heh, great link. 😉

      Saphfire

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    • that list is ridiculously long, and I was amazed at how many of those ideas I was gonna incorporate in my game.. I guess you're always influenced.
      Well if I have to include them I'll put a different taste to em. I'll make the princess save herself, and later kick the crap out of the main character!

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      Evil is as evil does.
      I'm not evil, I'm just corrupt.

    • I'm really hoping that someone will make a good game that intentionally plays off of those cliches. The trick would be making it good, though, and not just plain silly.

      (Hero: Why yes, I do have blue spiky hair. I'm an inner-city punk, and it makes me look tough.)

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      Back in my day, we didn't have any of this here UBB nonsense. It was DiscBoard or nothing, and we liked it!
      "In all matters of opinion, our adversaries are insane." - Mark Twain
      "The answer is yes or no , depending on the interpretation." - Albert Einstein

    • nah, "just plain silly" would be a breath of fresh air... i remember some of the funny adventure games of old.... leisure suit larry anyone?

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      jwalton
      (url="http://"http://www.four09.org")409(/url)
      (url="http://"http://www.four09.org/jp")mmodule(/url)

    • Quote

      Originally posted by Lorenoth:
      **
      Well if I have to include them I'll put a different taste to em. I'll make the princess save herself, and later kick the crap out of the main character!
      **

      That's what I'm talking about! 😄

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      Money is not the root of all evil, Jar Jar Binks is.

    • I believe in random battles so long as there are a limit to the number of battles you fight in a given place in a given time, so that while backtracking you probably won't get attacked.

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    • ::Time passes, the apparition stirs , rouses::

      He is here...

      Wow, such an outpour of emotion ::clap,clap,clap::
      Personally, I feel uninformative NPC's should be fair game for battle , I just want to take on the world in just 1
      Also I plan on doing one of my games completely from the villains point of view , basically I want to create a game that leaves you with that"dirty I need to take a shower , can't look yourself in the mirror feeeling""...unique.

      :: casts Nil , dissapates ::

      He is gone...

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      I'm that man that squats out of jeeps and vans, jump from rof to roof on the TV cam....

    • I just wanted to say that time travel, while it may appear exciting and fun, can be a deadly thing to mess around with in games and stories. You can lead yourselves in circles quite easily "If he came back in time to rescue me and yet if he hadn't rescued me he wouldn't have survived the bombing in 2 weeks and so therefore.."
      all this does is confuse you and the people reading or playing it.

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      " Evil cannot die.."

    • Quote

      Originally posted by Lorenoth:
      I just wanted to say that time travel, while it may appear exciting and fun, can be a deadly thing to mess around with in games and stories. You can lead yourselves in circles quite easily ...
      all this does is confuse you and the people reading or playing it.

      Nah. All you have to do is just ignore the potential space/time paradoxes unless you want them to be a major part of the plot. Ever played Chrono Trigger? "If we don't rescue her ancestor, she won't be born, so she won't come back in time and be mistaken for her ancestor, so her ancestor will be rescued, so she will be born, so..." 🙂 As mburch and all the ATMOS folk like to say, "Relax, it's just a game."

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      The secret of success is honesty and fair dealing. If you can fake those, you've got it made. - Groucho Marx
      Peace cannot be achieved through violence, it can only be attained through understanding. - Albert Einstein
      Hardy har har! Little do they know: They are ALL going to hell!! Hardy har har! - God, attributed