I remember there was a topic a long long time ago about pluggins, but I don't recall if any of this was answered, nor can I find the topic (perhaps I am senile, hmm). Are the pluggins for our games, so that we can easily update our games after they get out into the public (which would be neat because then people wouldn't have to dl 30 megs of game everytime they wanted an update). Or, are they for the engine, allowing us and or ASW to add features to the engine. I ask, because if it were for the engine, that impies that either, a) the creators of pluggins would have to have some ability with a programming language (like C) as well as the inner workings of the game engine in order to do anything, or there would have to be an uber-editor, a coldstone editor editor which sounds kind of weird to me. I've never used any of ambrosia's other pluggin editors, so maybe i'm just smokin' crack and it makes sense to everyone else.
atsumori
"you say I'm sellin' crack, but you be doin' that"-Zack de la Rocha, KRS-1, and the Last Emporer
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