Quote
Originally posted by Madman:
**We've all heard about it before. People using hotline servers, carracho servers, or even their own website, to distribute pirated software. They thrive by giving away other people's work for free. If we start developing comercial-quality games, what can we do to protect our games from being distributed for free? (without nuking their computer and breaking the law ourselves of course)
**
You really can't unless you use some sort of 'dongle' technology. Free distribution is, well, a 'free' way to get your game distributed. If it is shareware, then you can (with embedded password coding w/SN's) force folks to register it with you. If 'password opened' games show up, you should be able to trace the original registerer and 'go get he/she' if you wish. Password 'cracked' versions are much more difficult to deal with.
Illegal copies that are being 'sold' however, are another matter entirely, and one has much more help from various groups and agencies to put a stop to this practice.
The relatively large size of Coldstone games will probably limit the server distribution method, but then there is the new wave of CD-R(W) and DVD-R(W) distribution that might open up new channels. But, as above, only the password cracked and/or sold disks should be considered a threat for shareware.
Skip
------------------
...it wasn't me...