Ambrosia Garden Archive
    • this whole caps thing is straying from the point, but I just have to say that WHEN PEOPLE TALK IN ALL CAPS IT LOOKS LIKE SHOUTING AND IT MAKES THEM LOOK ILLITERATE.
      It's almost as obnoxious as I2E@I_I_Y I|0//, C@|I Y0I_I I2E@I) TI-||5? *

      *Really now, can you read this?

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      "Oh....Talia is it? What a....a pleasant surprise. I did not expect---"
      "Neither did your guards--- judging by the look of shock pasted on their lifeless faces"

    • Quote

      Originally posted by cybergnu:
      **For instance, no one has an RPG that takes place in the time of Caesar or maybe a New York backstreet crime type thing. Everything seems to be so SF and Fantasy-centric.
      **

      I've got an "overview and goals" document and a game map (along with a couple of character outlines) for a "Life in Ancient Rome" educational game. If you've ever seen the "Oregon Trail" family, the concept is similar, game play radically different and (I hope) much richer. Player can be household slave, freedman (runs a small business), "headcount" citizen (another business man maybe a little shady, but might have to vote, server on jury, etc. lives in an insula), knight (big business, money lender and so forth, has a nice house, owns insulae), senator. With resources and responsibilities to match.

      I'm also toying with a similar concept based out of a 19th century NY,NY tenement. I've been intrigued by this (url="http://"http://www.tenement.org")http://www.tenement.org(/url) for a long time.

      Lots of learning left - since I'm a programmer not an artist even rendering a a simple building is still something of a black art to me.

      Cheers,

      -bc

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    • I personnally (I said PERSONNALLY ;)) think that making an historical RPG is not as fun as a fantastic one, no news, no discovers, and we already know the end !!!

      But what about making a school RPG ? Like "Math's deadalus", or "Do biology or die.." (joke ;))

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      You don't have to be
      affraid by drows...
      Unless they want to kill
      you...

    • I (Personally :p) have to disagree with Dark Madman. First of all, not everyone knows the end to a historical game, becuase not everyone knows then events in detail. Secondly, historical games don't have to be like a 'my-introduction-to-<insert time period here>' I'm going to be making a historical game, and while it will steal some of the events from the real history of that time, it will basically be a world set in that time. You won't play any major character from history, so the plot line will be original, though events from history will occur to steer the plot.

      I personally think historical games a way cool, because you already have the complex society to work with, and it takes ages to great a society with all the proper rules and festivals and taboos and ideals and morals and such. So you can emerce (sp?) your player in a complex world, without having to spend ages creating it, so that way you can devote more time to an original and exciting plot. 🙂
      /end subtle plug for own game

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      "For Example: Sunny days make me happy, rainy days make me sad." "But you can have fun on a rainy day too." "Your truth can be changed simply by how you accept it." "That is how fragile truth is for a human being."