@zacha-pedro, on Dec 7 2006, 05:09 PM, said in Suggestions for 1.0.1:
Folks, in the spirit of Josh Tigerheart's topic, I have to say that this game is already 3D: it leverages the graphic hardware of your Mac by using OpenGL to draw everything.
I must also agree that it is 3D. Your screen represents the paper and the ship and everything, and the ship is manipulated by the keyboard. See how wide and long your keyboard is? Then look at your screen... It's out of the keyboard's plain, so it must be 3D.
@vicent-estrella, on Dec 7 2006, 05:41 PM, said in Suggestions for 1.0.1:
OK, now more seriously. After fighting unsuccessfully the last Boss for about 20 times, I realized what this game needs. Super Missiles. Think about it. You get upgrades for all the primary weapons, but not the secondary one --the underperforming missile launcher. Every time I launch one missile and miss the Boss, I feel like I could use a bit of Good Ole Nova Targeting. Make them guided, that's my suggestion.
This might be nice, but it wouldn't be very interesting for a missile to target the exact place on the boss that needs attacking. There is no skill involved. And of course, if it doesn't go to the exact spot, then they are useless. If homing missiles are implemented, I vote that they be almost impossible to find.
Why do people keep trying to make this game similar to Escape Velocity? It's not EV, it never will be. Because it is online, it has a different engine, it behaves differently ...it's completely different. I really don't want to have to cultivate skills that I already have. It's more interesting to develop new skills for a new game, rather than old skills for a new game (someone mentioned strafing somewhere else).
This post has been edited by pruelva : 07 December 2006 - 01:51 PM