A 2-mode weapon requires two WEAPs, but how do I work the OUTFs?
Okay, I posed this technical question earlier on the EVN:UGF thread, but here it goes again.
In three separate instances in EVN:UGF, I have a weapon that can be used to both attack ships and bombard SPOBs. I know that I need two WEAP resources to pull this off, and I already flagged the "bombard" WEAP as "AI does not use." How do I make the weapon available to the player?
Vetoing my initial solution (an OUTF that points to both WEAPs), DarthKev suggested that I put the ship-to-ship WEAP into the SHIP resources' WEAP fields, and make the ship-to-surface WEAP into an invisible outfit that is granted when the player purchases the standard mode (or the ship). What do I need to do to make the weapon not appear in the Player Info, Shipyard, or Outfitter dialogs, but have it still present and usable? Is leaving the Short Name, etc. fields blank sufficient, or do I need to do something special?
Right now all I know is I need to Gxxx the bombardment OUTF when the ship or the other OUTF is bought, and Dxxx it when the OUTF is sold.